Undead: Hand (Dreadbone)     

Species: Undead. Type: Dreadbone. Class: Undead. Align: Evil. Gender: N/A.

 

Level: 11 + 1-D20. Damage-Points: 4-D12 x level.

Number encountered: 1-D2

Experience-Points: 40 x level.

 

Characteristics:

Awareness: Hearing: 0, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 40 (this is considered its vision), Vision: 0, Charisma -: Appearance: Giant skeletal hand. Speech: 0, Constitution: 40, Coordination: 15, Dexterity: 40, Intelligence: 0, Mental-Strength: 0, Strength: 40, Wisdom: 0.

 

Movement:

Flying: Can't. Grounded: 10. Swimming: 5 (cannot swim, but does creep under water).

 

Luck: 0.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Crushing Strike - : 1

Damage ----------- : 2-D20 (+1-D10 per 2 levels advanced).

Range -------------- : 2 spaces (10').

Attack type ------- : Blunt.

Special ------------- : None.

 

Defense: 15. Offense: 40.

 

Treasure: %Roll needed to have money and treasure:

25+ to have 1-D6 +1.

Begin rolling on the UnCommon chart.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: Yes.

Bone color: White. Bone texture: Rough to the touch; like a dried and aged bone. Height: 7' 0".

Length: 10' 0". Posture: N/A. Weight: 300 Lbs.

 

Description - : This undead appears as a creeping skeletal hand.

Dislikes ----- : All creatures, even other undead.

Disposition - : This undead will attack anything it detects.

Fears -------- : Nothing.

Habitat ------ : Crypts, Dungeons, Labyrinths and Tombs.

Immunities - : For the most part, only physical damage can harm this undead. Spells that cause damage will harm it if the spell can be landed (this creature has a high magic-resistance).

 

Life-span --- : Undying creature. This creature's existence never fades, but can be destroyed.

Likes -------- : None.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

None.

 

Special Defenses:

This creature has the following resistances:
Hurled: Arrows, crossbow bolts, and throwing darts will only do 10% of the normal damage. Ballast bolts will only do 50% of the normal damage.

 

Magic-Resistance: 90% vs. non-Necromancer spells. 45% vs. Necromancer spells.

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-4 (or better) magic weapon to harm.