Undead: Hand (Dreadbone)
Species: Undead. Type: Dreadbone. Class: Undead. Align: Evil. Gender: N/A.
Level: 11 + 1-D20. Damage-Points: 4-D12 x level.
Number encountered: 1-D2
Experience-Points: 40 x level.
Characteristics:
Awareness: Hearing: 0, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 40 (this is considered its vision), Vision: 0, Charisma -: Appearance: Giant skeletal hand. Speech: 0, Constitution: 40, Coordination: 15, Dexterity: 40, Intelligence: 0, Mental-Strength: 0, Strength: 40, Wisdom: 0.
Movement:
Flying: Can't. Grounded: 10. Swimming: 5 (cannot swim, but does creep under water).
Luck: 0.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Crushing Strike - : 1
Damage ----------- : 2-D20 (+1-D10 per 2 levels advanced).
Range -------------- : 2 spaces (10').
Attack type ------- : Blunt.
Special ------------- : None.
Defense: 15. Offense: 40.
Treasure: %Roll needed to have money and treasure:
25+ to have 1-D6 +1.
Begin rolling on the UnCommon chart.
Description:
Annihilation Strike?: No. Sudden Death Strike?: Yes.
Bone color: White. Bone texture: Rough to the touch; like a dried and aged bone. Height: 7' 0".
Length: 10' 0". Posture: N/A. Weight: 300 Lbs.
Description - : This undead appears as a creeping skeletal hand.
Dislikes ----- : All creatures, even other undead.
Disposition - : This undead will attack anything it detects.
Fears -------- : Nothing.
Habitat ------ : Crypts, Dungeons, Labyrinths and Tombs.
Immunities - : For the most part, only physical damage can harm this undead. Spells that cause damage will harm it if the spell can be landed (this creature has a high magic-resistance).
Life-span --- : Undying creature. This creature's existence never fades, but can be destroyed.
Likes -------- : None.
Needs ------- : None.
Note --------- : None.
Special Abilities:
None.
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, crossbow bolts, and throwing darts will only do 10% of the normal damage. Ballast bolts will only do 50% of the normal damage.
Magic-Resistance: 90% vs. non-Necromancer spells. 45% vs. Necromancer spells.
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-4 (or better) magic weapon to harm.